Making technology more human

Many of you have heard me say that it is time for technology to be more human. Here is an example of ideas that move in that direction. It’s a “technology preview” which means that it isn’t real technology, it’s a mock-up of sorts....

Time Tracker and Interaction Design

Well, beta 1 of the Time Tracker for deadsimplestuff.com is out in the wild. It was a long road and I still feel like we've just started.  I wanted to take this time to talk about some of the interaction design principles that we used in building the Time...
Back in the saddle with a new project

Back in the saddle with a new project

I took a lot of time off from Blogging over the holidays. Now, I’m back and I started a new project during the holidays: the dead simple Task Tracker. The reason for starting this project was twofold. I couldn’t find an application to track my time that...

IxD Elevator Pitch

I absolutely loved this discussion post on IxDA from yesterday.  I was intrigued by the variety of answers, but I was most astonished with how difficult it is to describe what we do. IxDA Discussion: Interaction Designers: What is your elevator pitch? If you were me,...
User-centered design

User-centered design

I recently had a discussion with someone about being cautious to letting users design the software. Without getting into the arguments about which design school is better and what kinds of user research is best, I wanted to briefly highlight the extremes of user...
Patterns, Idioms and Metaphors

Patterns, Idioms and Metaphors

In conversation and in writing, I’ve used the terms “pattern,” “idiom” and “metaphor” in the context of design. But what do these terms mean? Don’t these terms pertain to language and not design? Well certainly, these...